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Variants
Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. To enable this UI, you need first turn on the Variant Manager plugin enabled. Once you've enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column has the list of actors. Drag the Actor to the Variant in the left-hand column to bind it. To remove an Actor click on it in the list then select Unbind within the context menu.
The Values panel is located in the right-hand column. Click on a property to see its saved value. The right-hand side button lets you to record the current value. Variant will alter the value it has recorded and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. If the Variant is activated the Variant will have the ability to call the functions available to the bound Actor.
The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your actors to Variants. If the Variant is active, the property's capture value will be in line with that of the Variant. If the Variant is off, the property's values that are captured won't be changed.
Additionally, you'll be able to look at the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model is 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Like other components in Unreal Variants can be edited and then added to your project. Once you've created the Variant and linked it to an Actor it is possible to use the Variant Manager to activate the Variant and modify the properties of the Actor. If you're creating an interface you can make use of thumbnail images to showcase the various Variants you're working with.
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