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Variants
You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. To enable this UI, you have first turn on the Variant Manager plugin enabled. After that, you'll see the Variant Manager panel that is divided into four columns. The left-hand column houses a list with Actors. Drag the Actor to the Variant in the left-hand column and bind it. To remove an Actor, right-click it in the list and choose Unbind from the context menu.
The Values panel is located in the right-hand column. If you click on a property you'll see its saved value. You can also record the current value by clicking the right-hand button. If you alter the value the Variant will update the captured value and save the updated value for that property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions exposed by the bound Actor when the Variant is activated.
The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active the property's captured value will match the value of the Variant. If the Variant is off, the property's recorded value won't be updated.
Additionally, you'll be able to view the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll find that the car's model has 150% BOM. You can use this information in your user interfaces. You can also toggle between the various trim options available to the Variant.
Variants, like the other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and bind it to an Actor You can utilize the Variant Manager to activate the Variant and modify the properties of the Actor. To show the Variants in your interface, you can use thumbnail pictures.
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